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PONG2000.TXT
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Text File
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1994-11-08
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11KB
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260 lines
Holland Game Design presents:
PONG 2000, a Atari Falcon030 only game.
Written by J.G. van der Leij
Music by BOB
Graphics by E. van Scheijndel
Please forgive any incorrect use of English; it's not my native
language. The final text will be corrected by an english
translator.
Technical Specifications.
PONG 2000 runs on any Atari Falcon030 with 4MB or more Ram with
RGB monitors, TV or VGA (multi sync) monitors. The full version
will require about 3MB diskspace, the demo version 1MB. The demo
is runnable from floppydisk. The final version will be harddisk
only. PONG 2000 can be played by one or two players with
joysticks or Atari joypads. The game runs either on 50 or 60
frames per second.
About PONG 2000
PONG was the first video game ever, when it was launched for mass
market by Atari. Since then many video games have come and gone
of which we have seen revivals as computer improved technically.
But there has been no revival of PONG until now!
As the world leaps to the next generation of gameplay
Holland Game Design produced a pong clone with improved graphics
and sound. PONG 2000 will take you on a journey through time, and
show you Pong has been a basic element of exsistence. In the full
version we'll take you in six stages and let you play those
essential first moves in life. Through the first five stages you
have to pass twenty tests of increasingly more difficult Pong
reaction moves.
The first stage will be the birth of the universe in which
massive energy fields collide with giantic asteroids filled with
rare elements. Huge gas clouds travel the vast amount of space.
Here in deep space at the begining of time, you'll encouter your
first Pong 15.000.000.000 B.C. action.
The second stage takes you to the time our little watery
planet was being formed. In this huge bassin of living molecules
at lot of bouncing up and down was happening. Still uncertain in
their ways little organismes began to spring and made their first
important moves: Pong 5.000.000.000 B.C. moves.
At the third stage time has progressed a little further. The
first humanoids have taken over the earth. With big bats they
start bashing every skull they meat. But hey, they are not alone
on this planet. They we're forced to play Pong 300.000 B.C. even
before your granny was born.
The fourth stage is one of the intellectual fundamentals of
our civilisation. The basis of the original Pong was being laid,
when the first two humans started playing tennis. Pong 1500 was a
reality.
The fifth state is the wonderful world of Pong as we knew it
in the seventies. Finally after all these years Pong has been
computerized.
The sixth and last stage consists of one giant stage in
which a terrible space war is being fought with great machines
dumping electerical discharges at each other.
With an ever expanding universe, each stage grows bigger and
bigger, the tests get harder and harder. Do you dare to try?
How to play PONG 2000
PONG 2000 is played either with the joystick or the new Atari
joypads. You can play with both at the same time, no need to
change parameters.
You start PONG 2000 by clicking PONG2000.PRG twice after you
have copied every file into the same folder on your harddisk. You
might see a little rubble: this does not mean you machine has
crashed; your game is loading fine. After some time the music
comes on and the title screen appears. Press fire (joypad button
A) to continue.
You now enter the selection screen. You can choose between
PONG 2000, PONG DUEL, PONG CLASSIC (disabled in the demo) and
Quit to Desktop.
PONG 2000 starts a one player game of you against the
computer. You play the right bat. After the information screen
comes up, you can press fire button, and wait for the main game.
As it starts the ball is hanging at the upper end of the stage.
You can move it left and right, or release it by pressing the
fire button.
If you release it the ball will fall towards the black hole,
on which it will bounce to your side! So be prepared by moving up
and down to position your bat. After this your on your own.
The ball will bounce against all non-moving obstacles. It
will also bounce back from the front of your and the computers
bat, but it will bounce up or down if you try to get it on your
top or bottom of your bat. Be quick: react!
If the ball bounces against the gas cloud or the little
diamond, it will be altered in it's path in quite a random way,
so watch out if the ball is heading towards one. The gas cloud in
itself is neutral it might harm you, or protect you; it might
harm the computer or protect it.
The diamonds are power-ups or power-downs. You can enable
most power-ups by hitting it with the ball AND being the last bat
actually touching the ball. If the computer touches the ball last
most of the power-ups will be cancelled. In all cases the next
power-up will be released to drift into the stage.
The black diamond gives your bat greater speed. This can be
positive as you can get the ball easier, or negative because the
speed you are used to is altered.
The blue diamond glues the ball to your bat. By pressing the
fire button you will release it. While glued the ball will follow
your bats path.
The green diamond gives you an extra life. Extra lifes will
appear in the next round.
The bright green diamond creates a very fast ball. The ball
will automatically change it's direction toward the ennemy, but
if the ennemy bounces it or the ball bounces against something
different, have lighting reflexes or expect hell to pay.
The red diamond creates a slow ball. If you just had fast
ball than the ball will return to normal speed, if not then the
ball is just going a little bit slower, although this doesn't
mean it's neccesary easier!
The bright red diamond wil make the ball fall. If the ball
falss on the ennemies side you're saved and are of to the next
test, but if it's on your side doom is your fate.
If the ball thouches either the left or the right side it
will fall. If it's the left side you win and move on to the next
test. if it's the right side: pity you but you have lost a life
and must try again.
Lives left are displayed at the right upper corner. For
every three test made an extra life is awarded.
PONG DUEL is in all respects the same as PONG 2000, except for
the small detail you'll need a friend to play. It's one on one in
the Pong arena. All power-ups automatically fall to the one whose
bat last touched the ball. Ball out is randomly distributed
between the two players. It also bounces randomly from the black
hole. You can play it until one player lost his last life after
which victory and (almost) ever lasting glory goes to the other
player.
PONG CLASSIC is disabled in the demo
Quit to Desktop quits the game, as the name suggests and returns
to the desktop from which you launched PONG2000.PRG
************************* IMPORTANT ****************************
* *
* ORDER INFORMATION *
* *
****************************************************************
With the decline of the Atari ST market, there hasn't
unfortunalty grown a big FALCON030 market. Therefore we publish
this game ourselves. By making some hard choices we are enable to
sell PONG 2000 for the low price of £19.90, $29.90 or fl49,50.
PONG 2000 is scheduled to be finished soon (hopefully december
1994). If you want the full version, please ask you local computer
shop to order it either directly from us or via one of the
wholesalers to be announced, if this is not possible please do
not to hesitate to order directly form us. Please include payment
(see international money transfer)
Holland Game Design
's Gravelandseweg 127,
1217 ER, Hilversum
The Netherlands
We are a official business and are registered with the chambre of
commerce of Hilversum registration number 56897, and are
financially healthy and bank with the Postbank account number
400587. If you have second thoughts please check these
references. If you have any question to ask do not hestitate to
write us, or if you have e-mail e-mail us at:
Joost.vanderleij@phil.ruu.nl
We have the following discounts:
Order reveived for the official release date: +/-5% disc.
(£18.90, $28.50, fl 47.00)
Retailers discount on order of 2-9 parcels: +/-30% disc.
(£14.00, $21.00, fl 45.00)
Wholesalers discount on order of 10 or more parcels: +/-50% disc.
(£10.00, $15.00, fl 25.00)
We invite retailers and wholesalers to order. please fill in and
send us the account application form with your order. We require
pre-payement on the first 2-3 orders. Please include payment with
order for rapid order handling. All orders with payment are send
free of postage and packages charges. All others will be invoiced
for postage and packages. Orders without pre-payment will receive
a proforma invoice. Exclusive import rights are negotiable. Code
is available for porting to other machine, please inquire.
International money transfers:
We prefer eurocheques paid out in dutch guilders, but we will
accept all other methodes of paying excet for credit cards.
Please contact us in case of doubts.
*************************** IMPORTANT ***************************
* *
* ACCOUNT APPLICATION FORM *
* *
*****************************************************************
ACCOUNT APPLICATION FORM
PLEASE OPEN A CREDIT ACCOUNT FOR THE FOLLOWING COMPANY:
NAME:
ADRES:
ZIP:
CITY:
COUNTRY:
PHONE:
FAX:
E-MAIL:
VAT:
WE BANK AT:
NAME:
ACCOUNT NUMBER:
TRADE REFERENCE ONE:
NAME:
TRADE REFERENCE TWO:
NAME:
PLEASE OPEN A CREDIT ACCOUNT FOR THE AMOUNT OF:
I UNDERSTAND THE FIRST TWO TO THREE ORDERS MAY BE ON A PRE-
PAYMENT BASE.
NAME:
SIGNATURE:
(NOT APPLICABLE THROUGH EMAIL)
FUNCTION:
PLEASE SEND THIS FORM TO:
HOLLAND GAME DESIGN
'S GRAVELANDSEWEG 127
1217 ER HILVERSUM
THE NETHERLANDS.
OR BY EMAIL TO: JOOST.VANDERLEIJ@PHIL.RUU.NL
NOW GO AND PLAY!